So I won’t spend a lot of time introducing the concepts used by Box2D here- consult the Box2D tutorial for that.īut just to show an example that uses a libGDX library, here’s a “game” that uses Box2D: Plus the libGDX Box2D tutorial is already quite good. This tutorial is meant to be a general guide to using libraries, rather than a guide to using Box2D. Run the project generator tool, fill out the information for a new game, check the Box2D box, and then click the Generate button. Most of the originaly C++ documentation still applies to the Java port that libGDX uses. If you need more specific information, it’s worth noting that Box2D was originally a C++ library, and its original documentation is here. It’s used in games that require a realistic physic simulation, such as Crayon Physics and Fantastic Contraption. Box2Dīox2D is a library that provides physics functionality: realistic collision detection, rotation and speed, gravity and friction. The specifics of each step will change depending on which library you’re trying to use, but this general approach will apply across the board. Use the classes and functions from the library in your code.The libGDX wiki is a good place to start, but Google is also your friend for finding documetnation. Look up the documentation for that library.Check the corresponding box in the project generator tool to include the library you want to use.The rest of this tutorial will use Box2D, but the process for using other libraries is very similar. To add a library to your libGDX project, check the corresponding box and then click the Generate button. These are the compatible libraries you can add to libGDX. Run the project generator tool, and notice the Extensions section towards the bottom of the window. You can also use this generator tool to include libraries in those projects. Remember that libGDX comes with a generator tool, which you can use to easily setup the projects required by libGDX. These libraries allow you to expand the functionality offered by libGDX and take your code to the next level. However, libGDX offers several libraries that are compatible with libGDX: in other words, they’ll work no matter which platform you deploy to. However, this also means that you can’t just use any library with libGDX: Java libraries don’t work in Android or as a webpage, Android libraries don’t work on desktop or the web, and JavaScript libraries don’t work as a Java application or Android app. One of the best things about libGDX is that you can use it to deploy to multiple platforms: as an Android app, embedded in a webpage, or as an executable desktop application.
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